Developers | |
---|---|
Publishers | |
Engines | |
Sega NN Graphics Library[1] | |
Release dates | |
Windows | November 17, 2006 |
Reception | |
IGDB | 70 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Hovercraft, Motorcycle |
Art styles | Anime, Cartoon |
Themes | Fantasy |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic CD (1996) | 1996 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast | 1997 |
Sonic & Knuckles Collection | 1997 |
Sonic R (1998) | 1998 |
Sonic R (2004) | 2004 |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic 3D Blast (2010) | 2010 |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
|
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v4 DRM[Note 1]. | |||
Retail | Available in the 'Sonic PC Collection' bundle. |
System | Location |
---|---|
Windows | <path-to-game>SaveConfig.ini[Note 2] |
System | Location |
---|---|
Windows | <path-to-game>SaveGame Data##save.dat[Note 2] |
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Sonic Riders HD Resolution Patch or WSGF Widescreen Patch (has aspect ratio adjustments) | ||
Multi-monitor | |||
Ultra-widescreen | Use Sonic Riders HD Resolution Patch or WSGF 21:9 Patch (has aspect ratio adjustments) | ||
4K Ultra HD | Use Sonic Riders HD Resolution Patch or WSGF Widescreen Patch (has aspect ratio adjustments) | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Optional 30, 15, and 10 FPS caps available. | ||
120+ FPS | Capped at 60 FPS. |
Change FOV with Cheat Engine[citation needed] |
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|
Change FOV with hex edit[citation needed] |
---|
Notes
|
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher only works with Keyboard & Mouse. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
Xbox button prompts |
Impulse Trigger vibration |
DualShock 4 controllers | Lacks native support. Use DS4Windows as a workaround. | |
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Generic/other controllers |
---|
Additional information | |
---|---|
Controller hotplugging | |
Haptic feedback | Despite a vibration option being available in the Options menu, it does not seem to work when enabled. |
Simultaneous controller+KB/M |
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM and SE/VOICE available in the external launcher. | |
Surround sound | Supports up to 7.1.[4] | |
Subtitles | Limited to cutscenes in Story Mode only; cannot be disabled. Voiced dialogue during races, such as pre and post-race lines and play-by-play commentary, are not subtitled. | |
Closed captions | ||
Mute on focus lost |
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Spanish | Castilian. | |||
French | ||||
German | ||||
Italian |
Type | Native | Players | Notes |
---|---|---|---|
Local play | 2 | Versus The PC version supports 4 player gameplay like the console versions without issues. However, the developers decided to disallow 4 players in the game's menu code and did not implement reading of inputs for players 3 and 4 (their input data is still stored). Through hacking, playing 4 players is possible.[5] | |
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Update the d3dx9_25.dll file[citation needed] |
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|
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP | |
Processor (CPU) | Intel Pentium III or AMD equivalent running at 1.0 GHz or higher | Intel Pentium 4 running at 1.4 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Direct3D compatible video card 64 MB of VRAM DirectX 9.0c compatible | |
Other | DirectSound-compatible sound card, Windows compatible keyboard and mouse |
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).nn Ver 1.18.43 Build:Sep 14 2006 15:08:29
, SEGA NN Library for Direct G1.1